Try the Mobile Game Engines page, which lists almost all of them.
And read my Game Engine Dating Guide.
Short answer: ignore features, pick the engine you will be most productive with. That means look at your skills, and compare the game engines only on the basis which will best fit your skills. For the most part that'll be the programming languages you have experience with, but perhaps you're more the designer or artist type so you might prefer a more visual game design tool rather than a programming SDK.
Rationale: It's counterproductive to pick the Uber-Engine with tons of features but requires writing C++ code if you've never done C++ before.
As a beginner, you want to make sure you won't be in way over your head when picking an engine or game creation tool. If you have little programming experience, try a game engine with a GUI and perhaps lightweight scripting support. It might not have supercool features or might not be the fastest, but it's most important to get closer to completing your first app (and getting there so much faster).