In a minecraft-like game I'm making, I get white edges on my cubes:
It is much more noticeable in darker textures. The textures are being setup like this:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Any help?