I am working on an app using LibGDX, and I am tackling some of the various issues that result from context loss when the user leaves the app and returns to it. In general, this is not much of a problem, but throughout the use of the app I occasionally build custom textures in the app itself to use in a couple different areas.
These textures absolutely must be preserved for when the user comes back in to the application, but I am not sure what the best approach for doing so is. So, simply, what is the proper way to preserve a texture that cannot simply be loaded back in when it is needed?