i'm getting used to Kinect SDK and the WPF applications (totally newbie in both of those).
My application now get normal video, depth generated video and depth and color value for each pixel, done with kinect sdk in a little time :) Now i need to render every point i got in a 3d space. For every point i already have X Y Z coordinates, i just need an easy way to render it.
Here what i already tried:
Using D3DImage WPF component and DirectX, result: don't have time to master directX C++ coding
Using D3DImage WPF component and SlimDX, result: can't find any useful documentation on SlimDX OR how to write the render output in the D3DImage component
Using WPF and XNA, result: Can't import XNA in visual studio 2012, can't made it work in 2010. Found several examples, none of those builds or compile
Using Winforms and XNA, result: works, but pretty hard to convert code from KinectSDK
Using WPF and MonoGame, result: No example or documentation on how to implement Monogame inside WPF, only a post blog on how to implement XNA on WPF in a not so efficent way
Now.. i really have NO IDEA how to do it.. so i'm asking for some help here. A little example on how to draw points in a 3D ambient could be a good starting point, if mouse interaction is possible for rotating the model it can be totally Perfect :)
Any idea? :)