double right = xCenter + (PADDLE_WIDTH / 2);
double left = xCenter - (PADDLE_WIDTH / 2);
paddle.setLocation( xCenter - (PADDLE_WIDTH / 2) , PADDLE_Y_OFFSET );
if (left == getWidth()|| right != getWidth()) {
paddle.setLocation(xCenter - (PADDLE_WIDTH / 2) , PADDLE_Y_OFFSET );
}
Asked
Active
Viewed 165 times
1

ceyko
- 4,822
- 1
- 18
- 23

Awsome Man
- 13
- 1
-
1What does getWidth() return? The canvas width? The if statement is superfluous, as it does exactely the same as the line before it. – Hyperboreus Dec 13 '12 at 06:36
-
1What is `getWidth()`? Do you mean to check instead, something like `left < 0 || right > getWidth()` ? – ceyko Dec 13 '12 at 06:36
2 Answers
0
You need something like this (pseudo code):
if left < leftBoundary then setLocation (leftBoundary)
if right > rightBounday then setLocation (rightBoundart - paddleWidth)
assuming than setLocation takes the left corner of the paddle for a parameter.

Hyperboreus
- 31,997
- 9
- 47
- 87
0
Explicitly test to see if any part of the paddle exceeds the boundary conditions. Rather than using 'if(left == getWidth() || right != getWidth())' use inequalities '>' or '<' to test if the position lies within the border.

blaffie
- 505
- 1
- 10
- 32