I want to create a game menu screen in LibGDX using scene2d package with following layout
| label |
| btn btn btn |
| label |
My code looks as follows:
Table table = getTable();
table.add(label1);
table.row();
table.add(button1);
table.add(button2);
table.add(button3);
table.row();
table.add(label2);
table.row();
But instead of what I want I get something like this:
| label |
| btn btn btn |
| label |
The reason is because each table.add()
method call creates a new one cell. But I want to place all my 3 buttons inside one cell. How can I achieve desired result, may be in LibGDX existing something like LinearLayout
or whatever else?