I draw a tile map on screen and each tile light(grayscale) in a FBO. All are quads.
I store the view in a Rect. To move I change de Rect, then I do this...
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(getViewRect().left,
getViewRect().left + getViewRect().width,
getViewRect().top + getViewRect().height,
getViewRect().top,
-1,
1);
glMatrixMode(GL_MODELVIEW);
I only draw the tiles inside the Rect.
The problem is the FBO. I have to draw the same tiles( the lights of the tiles), that are visible.
I want to know if there is a better way than, drawing the same tiles to the fbo with the offset of the tiles, drawing a smaller quad on the borders when is not completly visible, and changing texcoord, because when I draw outside the FBO, it draw on the opposite side.
I use FBO, because I apply shader to the lights.
It works perfect if I dont move the view, but if I move I dont know how to draw on the FBO.