If have a class:
class classA {
public:
int z = 5;
};
I understand RAII to be when I write classA Aobject
but what do I do if I want to declare a global pointer?
classA *Aobject;
int main()
{
Aobject = new classA; //not RAII
cout << Aobject->z << endl;
return 1;
}