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So I have program which is a Qt App. I have some basic Qt GUI on the outside but then I have a Qt widget that makes use of OpenSceneGraph to render a 3D scene. To make things more complicated inside that screen I have a HUD that toggles on and off. This HUD consists of some graphic elements and then a Qt Widget rendered to a texture.

I basically have that working however I am having some size issues within the HUD/Qt Widget. When I first toggle the HUD to visible the Qt Widget is there but way too big. I can change the size but regardless, the first time I press a key the Qt Widget is auto re-sized to fit in the textured area I give it (which is what I expect) but this auto re-sized widget doesn't fit the area correctly. Its impossible to read the table that the widget contains.

To help I have two screen shots. The first is before I type a key:
http://cerrnim.com/wp-content/uploads/2012/12/before.png
And the second is after I type a key:
http://cerrnim.com/wp-content/uploads/2012/12/after.png

Additionally here are some code fragments showing how I create the HUD. Its of course a part of a much larger program but hopefully this is enough information.

/* AUX function to create HUD geo. */                                           
osg::Geode* HUDGeometry( int x1, int y1, int x2, int y2,                        
    std::string model, HUDEvents event, NetworkViewer* viewer ) {               
  osg::Geometry* quad = osg::createTexturedQuadGeometry(osg::Vec3(x1,y1,0),     
                          osg::Vec3(x2-x1,0,0), osg::Vec3(0,y2-y1,0), 1, 1);    
  osg::Geode* geode = new osg::Geode( ) ;                                       

  geode->setName( model ) ;                                                     
  geode->setUserData( new HUDEvent( event, viewer ) ) ;                         

  osg::Texture2D* HUDTexture = new osg::Texture2D();                            
  HUDTexture->setDataVariance(osg::Object::DYNAMIC);                            
  osg::Image* hudImage = osgDB::readImageFile(model);                           
  HUDTexture->setImage(hudImage);                                               
  geode->getOrCreateStateSet()->setTextureAttributeAndModes(                    
    0, HUDTexture, osg::StateAttribute::ON);                                    

  geode->addDrawable( quad ) ;                                                  

  return geode ;                                                                
}      

/* Creates the HUD but does not display it yet. */                              
void NetworkViewer::initHUD( ) {                                                
  osg::MatrixTransform* mt = new osg::MatrixTransform;                          

  osg::Camera* hudCamera = new osg::Camera;                                     
  hudCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);                    
  hudCamera->setViewMatrix(osg::Matrix::identity());                            
  //hudCamera->setProjectionResizePolicy(osg::Camera::FIXED);                   
  hudCamera->setProjectionMatrixAsOrtho2D(0,100,0,100);                         
  hudCamera->setClearMask(GL_DEPTH_BUFFER_BIT);                                 
  hudCamera->setRenderOrder(osg::Camera::POST_RENDER);                          
  hudCamera->setAllowEventFocus(true);                                          

  QWidget* widget = new QWidget;                                                
  layout = new QVBoxLayout( ) ;                                                 
  widget->setLayout(layout);                                                    
  widget->layout()->addWidget(((GUI*)view)->getTabs( ));                        
  //widget->setGeometry(0, 0, 500, 400);                                        

  osg::ref_ptr<osgQt::QWidgetImage> widgetImage = new osgQt::QWidgetImage(widget);

  osg::Geometry* quad = osg::createTexturedQuadGeometry(osg::Vec3(30,32,0),     
                                  osg::Vec3(40,0,0), osg::Vec3(0,35,0), 1, 1);  
  osg::Geode* geode = new osg::Geode;                                           
  geode->addDrawable(quad);                                                     

  osg::Texture2D* texture = new osg::Texture2D(widgetImage.get());              
  texture->setResizeNonPowerOfTwoHint(false);                                   
  texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);            
  texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);          
  texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);          
  mt->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);

  mt->addChild(hudCamera);                                                      
  osgViewer::InteractiveImageHandler* handler =                                 
    new osgViewer::InteractiveImageHandler(widgetImage.get(), texture, hudCamera);

  mt->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);    
  mt->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);        
  mt->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);  
  mt->getOrCreateStateSet()->setAttribute(new osg::Program);                    

  quad->setEventCallback(handler);                                              
  quad->setCullCallback(handler);                                               

  hudCamera->addChild( geode ) ;                                                
  hudCamera->addChild( HUDGeometry(73,73,75,75,                                 
    "models/quit.png", EXIT_OBJ, this ));                                       
  hudCamera->addChild( HUDGeometry(25,25,75,75,                                 
    "models/hud.png", NO_EVENT, this ));           

  osg::Group* overlay = new osg::Group;                                         
  overlay->addChild(mt);                                                        

  root->addChild(overlay);                                                      
  HUD = hudCamera ;                                                             
  disableHUD( ) ;                                                               
}
NG_
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David Mokon Bond
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  • Is that keystroke sent to the widget that you are drawing on the quad? Is it reacting on it? – Frank Rupprecht Dec 11 '12 at 18:05
  • So I have two event handlers in the system. 1) The event handler attached to the osgViewer::View which is a custom event handler and 2) the osgViewer::InteractiveImageHandler which is attached to quad the Qt Widget is rendering on. Now my custom handler only handles PUSH and DOUBLECLICK events. The osgViewer::InteractiveImageHandler seems to be working as the Qt widget its rendering is a table and I can click (highlight) the table cells etc. I don't have an example qt table app to test this but I did notice using the arrow keys doesn't let me move around the cells in the table though. – David Mokon Bond Dec 12 '12 at 01:30

1 Answers1

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I think the main problem is that you do not adapt the dimensions of the widget to the dimensions of the quad you render it on.

I'm not sure what QWidgetImage is doing internally, but I guess it's just rendering the widget onto a canvas of appropriate size and convert the result into an image. In your code you map the complete image (regardless of its dimension or aspect ration) onto that quad. If you want the widget to fit the quad you need to resize the widget before creating an image of it.

Frank Rupprecht
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  • Concerning the change of size on keystroke: I guess the widget somehow reacts on the keystroke and redraws itself with other dimensions (or cause the `QGraphicsScene`, used by `QWidgetImage` to draw the widget, to render it differently). – Frank Rupprecht Dec 12 '12 at 22:14