I have a class called MNTRectangle which is a subclass of UIImage. I have overridden the drawRect method of this class to draw a border on the image (using its frame). I have it so when the user starts a panning/dragging gesture on a class called DocumentView (subclass of UIView) it adds an instance of MNTRectangle as a subview to the instance of DocumentView. As the user continues to drag the MNTRectangle is resized. The problem is that the MNTRectangle is appearing as solid black in the end, I have tried clearing the graphics context as well as saving the context before drawing the border and restoring the context after drawing the border. No matter what I seem to try I cannot get the MNTRectangle to clear and just show the border on resize.
Here is the code for my MNTRectangle class:
@implementation MNTRectangle
- (id)init
{
self = [super init];
if (self)
{
[self setup];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self setup];
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
[self setup];
}
return self;
}
- (void)setup
{
[self setBackgroundColor:[UIColor clearColor]];
}
- (void)drawRect:(CGRect)rect
{
// Get graphics context
CGContextRef context = UIGraphicsGetCurrentContext();
// CGContextSaveGState(context);
// CGContextClearRect(context, rect);
// Draw border
CGContextSetLineWidth(context, 4.0);
[[UIColor blackColor] setStroke];
CGContextStrokeRect(context, rect);
// CGContextRestoreGState(context);
}
Here is the code in DocumentView for the panning/dragging handling on the UIView:
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
_panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
}
return self;
}
- (void)handlePan:(UIPanGestureRecognizer *)sender
{
if ([sender state] == UIGestureRecognizerStateBegan)
{
_startPanPoint = [sender locationInView:self];
MNTRectangle *rectangle = [[MNTRectangle alloc] initWithFrame:CGRectMake(_startPanPoint.x, _startPanPoint.y, 1, 1)];
[_objects addObject:rectangle];
_currentPanObject = rectangle;
[self addSubview:rectangle];
}
else if ([sender state] == UIGestureRecognizerStateChanged)
{
CGPoint endPanPoint = [sender locationInView:self];
float height = fabsf(endPanPoint.y - _startPanPoint.y);
float width = fabsf(endPanPoint.x - _startPanPoint.x);
float x = MIN(_startPanPoint.x, endPanPoint.x);
float y = MIN(_startPanPoint.y, endPanPoint.y);
MNTRectangle *rectangle = (MNTRectangle *)_currentPanObject;
[rectangle setFrame:CGRectMake(x, y, width, height)];
}
else if ([sender state] == UIGestureRecognizerStateEnded)
{
CGPoint endPanPoint = [sender locationInView:self];
float height = fabsf(endPanPoint.y - _startPanPoint.y);
float width = fabsf(endPanPoint.x - _startPanPoint.x);
float x = MIN(_startPanPoint.x, endPanPoint.x);
float y = MIN(_startPanPoint.y, endPanPoint.y);
MNTRectangle *rectangle = (MNTRectangle *)_currentPanObject;
[rectangle setFrame:CGRectMake(x, y, width, height)];
}
}
Any help with this would be greatly appreciated.