I'm trying to draw a quick loading sprite to the screen when the game gets reset but spritebatch isn't drawing. I've put a breakpoint on game.spritebatch.begin(); and when I step through nothing is drawn. Any ideas?
Here is my reset function
public void Reset()
{
loadingScreen = game.Content.Load<Texture2D>("Textures\\loadingScreen");
game.spriteBatch.Begin();
game.spriteBatch.Draw(loadingScreen, Vector2.Zero, null, Color.Black, 0.0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
game.spriteBatch.End();
cameraPosition = original_cameraPosition;
players.Clear();
furthest = 0;
enemies.Clear();
LoadEnemies();
ActivatePlayers();
}