I'm trying to implement horizontal parallax on a paging scroll view which makes it so that one view appears to advance faster in the x direction but "lands" in the same spot (for example, say (0,0)). Here is my general setup / view hierarchy:
- (transparent scroller, which intercepts / passes through scroll events)
- (object overlay that I want to move 1.2x pace in the x direction, but doesn't surpass it's "landing spot")
- (another overlay that I want to move at a 1.0x pace in the x direction)
I know it has to do something with modifying the contentOffset and I have my delegates all setup so that they can all move at the 1x pace in the same direction...any hints as to the solution?