No idea what is going on here. I have a std stack of Vector3D's (a 3-dimensional vector class give to me by my tutor). I have pushed two Vector3D's on to the stack but when I go to go the top one with vectorStack.top() I am treated to this very unhelpful error:
Debug Assertion Failed!
Expression: deque iterator not dereferenceble
I thought maybe there was something wrong with the Vector3D copy constructor but I've tried to make my own quick Vector3D struct (deleting the old one I was given) and that doesn't work either!
Here is the code:
D3Dapp.cpp
if (!lsys.initialised)
{
LSystem::ReproductionRule r1;
r1.from = 'F';
r1.to = "F+F-[FFF]";
lsys.rules.push_back(r1);
LSystem::ReproductionRule r2;
r2.from = 'F';
r2.to = "FF";
lsys.rules.push_back(r2);
lsys.result = lsys.generateResult("F", 0, 5);
lsys.currentPosition = Vector3D(0.0f,0.0f,0.0f);
lsys.vectorStack.push(lsys.currentPosition);
lsys.initialised = true;
}
lsys.result = "[FF]+FF";
if (!lsys.complete)
{
for (int i=0; i < lsys.result.length();i++)
{
// F move forward
if (lsys.result[i] == 'F')
{
float cosAng = cos(lsys.angle);
float sinAng = sin(lsys.angle);
Vector3D currentPosition(lsys.vectorStack.top());
Vector3D newPosition = Vector3D(
currentPosition.x + (cosAng * 0.5f),
currentPosition.y + (sinAng * 0.5f),
currentPosition.z);
//lsys.vectorStack.push(newPosition);
Vertex s, e;
s.x = currentPosition.x;
s.y = currentPosition.y;
s.z = currentPosition.z;
e.x = newPosition.x;
e.y = newPosition.y;
e.z = newPosition.z;
startList.push_back(s);
endList.push_back(e);
lsys.currentPosition = newPosition;
// + turn right
} else if (lsys.result[i] == '+')
{
float rdn = 3.141592f / 180.0f;
lsys.angle = (lsys.angle + 20.0f);
// - turn left
} else if (lsys.result[i] == '-')
{
float rdn = 3.141592f / 180.0f;
lsys.angle = (lsys.angle - 20.0f);
// [ push stack
} else if (lsys.result[i] == '[')
{
lsys.vectorStack.push(lsys.currentPosition);
// ] pop stack
} else if (lsys.result[i] == ']')
{
lsys.vectorStack.pop();
}
}
lsys.currentPosition = Vector3D(0.0f,0.0f,0.0f);
}
lsys.complete = true;
The stack in lsystem is just stack<Vector3D> vectorStack;
I've tried a variety of ways of assigning vectorStack.top() to current position but nothing seems to be working.
For completeness, here are the constructors to Vector3D:
Vector3D.h
Vector3D() {
x = y = z = 0;
}
Vector3D(double a, double b, double c) {
x = a;
y = b;
z = c;
}
Vector3D(const Vector3D& v) {
x = v.x;
y = v.y;
z = v.z;
}
EDIT: To prove there is something in the stack
This is the line in stack which throws the error