I am trying to integrate a Lua Scripting interface into my C# project by using LuaInterface.
It works as expected if I execute syntactically correct code, but as soon as a syntax error (or any other error as it seems) is introduced to the script an SEHException
gets thrown without any information regarding the error.
A simple example to trigger the behavior: new LuaInterface.Lua().DoString("die");
That of course completely nullifies Lua's error handling mechanisms and is a show-stopper for me.
Apparently this is a known bug which is open since 2011.
Are there any workarounds, a version of LuaInterface without this bug or is there an alternative lua wrapper which correctly handles errors?