I am working on using KineticJS to allow a user to drag the corners of a box and skew it. Through lots of SO and googling, I have gotten it to the point where the new box is redrawn as you drag one of the corners.
HOWEVER, it can only be done once. After the first drag/stop the corners (which are circles) are no longer draggable or clickable. prior to the first move, a mouseover text of the circles works just fine.
for testing, I made both boxes draggable, and both of them are 'reachable' after the redraw. But I've lost any connection to the circles - can't drag them or anything. Do I have to rebind them to a listener?
can someone point me in the right direction?
here is a link to a jsfiddle: http://jsfiddle.net/robschaefer/5qE64/2/
all the code is posted in the jsfiddle, but here are my dragmove and dragend functions:
//on drag of corners, redraw line
layer2.get('Circle').on("dragmove", function(){
var c1x = c1.getPosition().x;
var c1y = c1.getPosition().y;
var c2x = c2.getPosition().x;
var c2y = c2.getPosition().y;
var c3x = c3.getPosition().x;
var c3y = c3.getPosition().y;
var c4x = c4.getPosition().x;
var c4y = c4.getPosition().y;
//draw dotted line
var dotted = new Kinetic.Line({
points: [c1x,c1y,c2x,c2y,c3x,c3y,c4x,c4y,c1x,c1y],
stroke: 'red',
draggable: true,
strokeWidth: 3,
});
document.getElementById('output').innerHTML = 'WE ARE MOVING!!!';
layer2.removeChildren();
layer2.add(dotted);
layer2.add(c1);
layer2.add(c2);
layer2.add(c3);
layer2.add(c4);
layer2.draw();
});
layer2.get('Circle').on("dragend", function(){
var c1x = c1.getPosition().x;
var c1y = c1.getPosition().y;
var c2x = c2.getPosition().x;
var c2y = c2.getPosition().y;
var c3x = c3.getPosition().x;
var c3y = c3.getPosition().y;
var c4x = c4.getPosition().x;
var c4y = c4.getPosition().y;
document.getElementById('output').innerHTML = 'drag stopped ' + c1x + ' ' + c1y + ' ' + c2x + ' ' + c2y + ' ' + c3y + ' ' + c4x + ' ' + c4y;
layer2.draw();
});
thanks for any help!
R