I am working for a 3d application in android using opengles 2.0 draw some model but those
box-like model look too smooth with smooth shading and i need shade smooth for sphere model.
I exported 3d model into .OBJ file with shade smooth from blender.
Now my 3d model structure has
per-vertex normal.
using vertex index array to draw a model.
Since my model's normal is per-vertex normal my plan to deal with this is creating a per-face
normal and reconstruct all of my drawing method to not using vertex index array cause it unable to do.
I don't want to do this plan because vertex index array is consume less memory.
Is there a way to make Flat smooth with vertex index array for drawing like a function to make GLSL using middle value from interpolated varying or another way?
Thank for your help and sorry for my bad english.