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As I heard, that using the iPhone Simulator in Flash CS 6 is now possible, I was really wondering to test my apps for the iPhone 5.

But honestly said, I haven't figured out, how this should work. So my question is: How to use the iPhone Simulator with Flash CS6?

I googled a lot and found only news, that it is possible now. But no tutorial or similar.

Thanks for your help.

nbuechi
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3 Answers3

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You have to update your Flash Professional CS6 to version 12.0.2.

After updated, go to your target setting. You will found iOS Simulator SDK is available to be configured.

Teerasej
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have you tried creating an AIR project for IOS? when you create an AIR for IOS it will automatically launch the simulator when you debug you movie. hope that helps! :)

JCR10
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  • Yeah, of course I do an Air 3.4 for iOS project. But it opens the ADL, not the Xcode iOs simulator. I'd like to select different phones. – nbuechi Nov 27 '12 at 15:10
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Make sure you have XCode installed and an updated version of AIR SDK

You need to set the SDK location for the iPhone Simulator: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdk

You do this on the General Tab of AIR for iOS Settings.

Now in order to target the iPhone Simulator you need to set the following: Control > Test Movie > on iOS Simulator

Then you will be able to do "CMD+Return" and it will publish to the simulator. The app will show up on the second screen just like a device would.

More info here: http://forums.adobe.com/message/4923535

CDoug
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