I'm trying to solve a problem where I try to reset my deck of cards once I've draw all cards. When I reach the end of the deck I should indeed get message Deck is empty! You must recreate and reshuffle deck of cards!
but once deck has been recreated and re-shuffled it still keeps showing up this message.
So I am passing Card object to Deck class where is stored in array in stack fashion.
Why am I getting such output where I do indeed reset the deck of cards?
deal, bet, hit, stay, split, leave: deal
Drawing Player's card... 9 ♥
Drawing Dealer's card... A ♣
Drawing Player's card... 7 ♦
Drawing Dealer's card... K ♦
Dealers Hand: K_♦ A_♣ = 21
Players Hand: 7_♦ 9_♥ = 16
Dealer has BLACKJACK!
deal, bet, hit, stay, split, leave: deal
Deck is empty! You must recreate and reshuffle deck of cards!
Creating deck...
Shuffling deck...
Drawing Player's card... 7 ♥
Drawing Dealer's card... 5 ♥
Drawing Player's card... K ♠
Drawing Dealer's card... 6 ♦
Dealers Hand: 6_♦ 5_♥ = 11
Players Hand: K_♠ 7_♥ = 17
deal, bet, hit, stay, split, leave: deal
Deck is empty! You must recreate and reshuffle deck of cards!
Creating deck...
Shuffling deck...
Drawing Player's card... Q ♦
Drawing Dealer's card... 9 ♥
Drawing Player's card... 8 ♥
Drawing Dealer's card... 10 ♠
Dealers Hand: 10_♠ 9_♥ = 19
Players Hand: 8_♥ Q_♦ = 18
deal, bet, hit, stay, split, leave: deal
Deck is empty! You must recreate and reshuffle deck of cards!
Creating deck...
Shuffling deck...
Drawing Player's card... 3 ♣
Drawing Dealer's card... 6 ♠
Drawing Player's card... 4 ♠
Drawing Dealer's card... K ♠
Dealers Hand: K_♠ 6_♠ = 16
Players Hand: 4_♠ 3_♣ = 7
deal, bet, hit, stay, split, leave:
This is how I reset my deck of cards:
private static Deck createDeck(Deck deck)
{
System.out.println("Creating deck...");
deck = new Deck(DECKSIZE);
deck.createDeck();
System.out.println("Shuffling deck...");
deck.shuffleDeck();
return deck;
}
This is how I check if deck is empty or not:
private static Deck checkDeck(Deck deck)
{
if(deck == null)
return createDeck(deck);
if(deck.isEmpty())
{
deck = new Deck(DECKSIZE);
System.out.print("Deck is empty! You must recreate and reshuffle deck of cards!\n");
return createDeck(deck);
}
else
return deck;
}
I check the deck every time before I draw a card:
public static void drawFromDeck(Deck deck, Hand hand)
{
deck = checkDeck(deck);
Card temp = new Card(deck.pop());
System.out.println("Drawing " + hand.getName() + "'s card... " + temp.toString());
hand.insert(temp);
System.out.print("\n");
}
initialDraw()
private static void initialDraw(Deck deck, Hand player, Hand dealer)
{
deck = checkDeck(deck);
drawFromDeck(deck, player); // drawing players card
deck = checkDeck(deck);
drawFromDeck(deck, dealer); // drawing dealers card
deck = checkDeck(deck);
drawFromDeck(deck, player); // drawing players card
deck = checkDeck(deck);
drawFromDeck(deck, dealer); // drawing dealers card
System.out.print("Dealers Hand:");
dealer.displayHand();
System.out.print(" = " + dealer.getHandTotal() + "\n");
System.out.print("Players Hand:");
player.displayHand();
System.out.print(" = " + player.getHandTotal() + "\n");
checkInitialDraw(player, dealer);
}