If you don't have a base class, something like this is cake and very flexible:
public class NotificationObject : INotifyPropertChanged
{
private readonly Dictionary<string, object> Properties = new Dictionary<string, object>();
public event PropertyChangedEventHandler PropertyChanged;
protected TType Get<TType>(string propertyName)
{
object value;
return Properties.TryGetValue(propertyName, out value) ? (TType)value : default(TType);
}
protected void Set<TType>(TType value, string propertyName, params string[] dependantPropertyNames)
{
Properties[propertyName] = value;
OnPropertyChanged(propertyName);
if (dependantPropertyNames != null)
{
foreach (string dependantPropertyName in dependantPropertyNames)
{
OnPropertyChanged(dependantPropertyName);
}
}
}
protected void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArts(propertyName));
}
}
}
This can be used like this:
public SomeObjectThatNeedsToNotifySomething : NotificationObject
{
public int SomeValue
{
get { return Get<int>("SomeValue"); }
set { Set<int>(value, "SomeValue", "SomeAggregateValue"); }
}
public int SomeOtherValue
{
get { return Get<int>("SomeOtherValue"); }
set { Set<int>(value, "SomeOtherValue", "SomeAggregateValue"); }
}
public int SomeAggregateValue
{
get { return SomeValue + SomeOtherValue; }
}
}
If you already have a base class and need to just implement the INotifyPropertyChanged interface, @Rob is correct, provide a backing field and fire the event.