How does Matrix.setLookAtM
work? I've been searching all over, and can't find an explanation. I understand that the first three coordinates are to define the location of the camera in the world space, and I take it that "center of view" means the x, y, z
coordinate I'm looking at in the world space. That being the case, what does the "up vector" mean/do?
If there is a previous question or tutorial that I've overlooked, I would be happy to accept that.