I have a USB controller that I have mapped to be the arrow keys on the keyboard, outside of gaming programs (as in, you can use it as the normal arrow keys on the keyboard). I did this using the program ControlMK. My Pygame program will not recognize the controller as the keyboard. When I try to use the Joystick modules, the program does not function properly.
Here is my code:
import pygame, sys, time, random
from pygame.locals import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
while True:
for i in pygame.event.get():
if i.type==QUIT:
exit()
pressed=pygame.key.get_pressed()
if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
Thank you for the help!
Edit:
I have been trying to use the Joystick module. Here is where I was taking example code from:
http://www.pygame.org/wiki/Joystick_analyzer
I edited my code to include some of it, but it still does not work. Here is my edited code:
import pygame, sys, time, random
from pygame.locals import *
from pygame import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
def __init__(self):
pygame.joystick.init()
self.my_joystick = None
self.joystick_names = []
for i in range(0, pygame.joystick.get_count()):
self.joystick_names.append(pygame.joystick.Joystick(i).get_name())
print self.joystick_names
if (len(self.joystick_names) > 0):
self.my_joystick = pygame.joystick.Joystick(0)
self.my_joystick.init()
#max_joy = max(self.my_joystick.get_numaxes(), self.my_joystick.get_numbuttons(), self.my_joystick.get_numhats()
while True:
for i in pygame.event.get():
pygame.event.pump()
if i.type==QUIT:
exit()
#pygame.joystick.Joystick(0)
#Joystick.init()
pressed=pygame.key.get_pressed()
#pressed_j=Joystick.get_hat()
def check_hat(self, p_hat):
if (self.my_joystick):
if (p_hat,self.my_joystick.get_numhats()):
return self.my_joystick.get_hat(p_hat)
return (0, 0)
if check_hat==(-1,0):
#if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
For clarity, my code DOES work when using the keyboard. However, it does not translate to the controller which is mapped to the same keys.