For my game using GLFW for windowing, I want to prohibit the user from closing the game window using the close button. Is there any cross-platform way to do this?
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1For the record, I absolutely HATE any program that won't let me close or resize it. Many games do this and it really bothers me when I have to use their mouse to find out where their "close" button is. – Forest Katsch Oct 03 '13 at 22:37
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Use glfwSetWindowCloseCallback
to set a callback that always returns GL_FALSE
.

Simon
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You must add glfwWindowHint(GLFW_DECORATED, GLFW_FALSE)
before glfwCreateWindow()
call, this remove minimize, maximize, close button and borders, the window cannot be resized anymore.

anewb33
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