I have an app in progress that includes shaders for Android 2.2. When I install the app on my HTC Desire it runs perfectly but when I run it from (the correct emulator with GPU enabled) the app always force closes and I do not understand why. I do not know how to find the issue or where to find some extra information to give you. If some is needed let me know. The app is a rendering grass shader (currently only have 2 triangles setup). But I have GPU emulation enabled on the VD
11-19 19:53:27.291: D/libEGL(274): egl.cfg not found, using default config
11-19 19:53:27.291: D/libEGL(274): loaded /system/lib/egl/libGLES_android.so
11-19 19:53:27.321: W/dalvikvm(274): threadid=7: thread exiting with uncaught exception (group=0x4001d800)
11-19 19:53:27.361: E/AndroidRuntime(274): FATAL EXCEPTION: GLThread 8
11-19 19:53:27.361: E/AndroidRuntime(274): java.lang.IllegalArgumentException: No configs match configSpec
11-19 19:53:27.361: E/AndroidRuntime(274): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:760)
11-19 19:53:27.361: E/AndroidRuntime(274): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:916)
11-19 19:53:27.361: E/AndroidRuntime(274): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1246)
11-19 19:53:27.361: E/AndroidRuntime(274): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
11-19 19:53:29.841: I/Process(274): Sending signal. PID: 274 SIG: 9