I just started using EaselJS for a project I'm working on and I'm a bit stuck with the Bitmap Class.. What I do is add a 3000 x 4000 image to the canvas / stage and let the user scale and rotate it. Mainly I'm using the following function:
@width = 3000
@height = 4000
@scale = 0.2
@bitmap.setTransform( 0, 0, @scale, @scale, 200, 0, 0, @width*@scale/2, @height*@scale/2 )
This all works except for the registration point. The number given to the function is half the image width / height, so should be good. But the rotation is still not from the center..
Also I'm looking for a way to increase the quality of this Bitmap or the Stage.. When the Bitmap is scaled to 0.2, the image isn't visible at all, just a bunch of big blocks / pixels..
Hope someone can help me out here,
Thanks in advance