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Is there any real AudioUnit support in Xamarin/MonoTouch? Some classes are mapped but most of it seems to be missing, so it's impossible to implement AudioUnit mechanics as described here. Or am I missing something?

Thanks a lot!

ThomasWeiss
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1 Answers1

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Not sure Monotouch supports the processing graph natively. You may have seen this, but I'll post a link for reference:

To get started with AudioUnits: view the sample project "AUSoundTriggeredPlayingSoundMemoryBased" in the repository:

https://github.com/xamarin/monotouch-samples

mgamache
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