Is there any real AudioUnit support in Xamarin/MonoTouch? Some classes are mapped but most of it seems to be missing, so it's impossible to implement AudioUnit mechanics as described here. Or am I missing something?
Thanks a lot!
Is there any real AudioUnit support in Xamarin/MonoTouch? Some classes are mapped but most of it seems to be missing, so it's impossible to implement AudioUnit mechanics as described here. Or am I missing something?
Thanks a lot!
Not sure Monotouch supports the processing graph natively. You may have seen this, but I'll post a link for reference:
To get started with AudioUnits: view the sample project "AUSoundTriggeredPlayingSoundMemoryBased" in the repository: