I'm facing the iOS app size issue that the app size over 50 MB cannot be downloaded over 3G/4G connection. My iOS app is heavy because of large amount of images (.png). I have already tried some solutions but it's not enough.
- Separate between iPhone and iPad.
- Use Compressing PNGs Technique but this just reduce my app size little.
- Use zip archiving like SSZipArchive.
I saw an app with download size less than 50 MB but after downloading and installing the usage size is more than 100 MB. How this can be done?
I think they may download some resources later in some way but I do not know how. Any one please give me some suggestions. Thank you.
EDIT:
The texture package sprite-sheet of format such .pvr.ccz
also be used. This can be handle the same way as .png
.