I am learning OpenGLES and I am trying to put a GLKViewer inside an UIViewController.
I know I can come around the main issues by using GLViewController, but I am trying to learn how to do it this way.
I found this question, Nesting GLKView into UIViewController and Nested GLKView and GLKViewController but I must be missing something even though I think I am doing all the right steps because when I run my project, I am not getting to the drawInRect print line.
In the storyboard I am pointing the ViewController as the delegate of the glkview component.
I tried to keep the code as simple as possible and any help will be apreciated:
MyController.h
#import <Foundation/Foundation.h>
#import <GLKit/GLKit.h>
@interface MyGLController : UIViewController <GLKViewDelegate>
{
GLuint vertexBufferID;
}
@property (weak, nonatomic) IBOutlet GLKView *glview;
@property (strong, nonatomic) GLKBaseEffect *baseEffect;
@end
MyGLController.m
#import "MyGLController.h"
@implementation MyGLController
//@synthesize baseEffect;
-(void) viewDidLoad{
[super viewDidLoad];
self.glview.context = [[EAGLContext alloc] initWithAPI:
kEAGLRenderingAPIOpenGLES2];
[EAGLContext setCurrentContext:self.glview.context];
printf("View Loaded");
}
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
printf("DrawInRect");
}
@end
* Update *
As far as I can tell the glkview is hooked up properly as suggested per and added the josh-knapp and called setNeedsDisplay.
In case there's something I am missing, I have uploaded a copy of the project here: https://github.com/jcrogel/OpenGLDebug.git
I am a total noob in this so I apologize for any silly oversight :)