This question is really old but I found a way that improved the execution of my code which used DrawingContext.DrawLine aswell.
This was my code to draw a curve one hour ago:
DrawingVisual dv = new DrawingVisual();
DrawingContext dc = dv.RenderOpen();
foreach (SerieVM serieVm in _curve.Series) {
Pen seriePen = new Pen(serieVm.Stroke, 1.0);
Point lastDrawnPoint = new Point();
bool firstPoint = true;
foreach (CurveValuePointVM pointVm in serieVm.Points.Cast<CurveValuePointVM>()) {
if (pointVm.XValue < xMin || pointVm.XValue > xMax) continue;
double x = basePoint.X + (pointVm.XValue - xMin) * xSizePerValue;
double y = basePoint.Y - (pointVm.Value - yMin) * ySizePerValue;
Point coord = new Point(x, y);
if (firstPoint) {
firstPoint = false;
} else {
dc.DrawLine(seriePen, lastDrawnPoint, coord);
}
lastDrawnPoint = coord;
}
}
dc.Close();
Here is the code now:
DrawingVisual dv = new DrawingVisual();
DrawingContext dc = dv.RenderOpen();
foreach (SerieVM serieVm in _curve.Series) {
StreamGeometry g = new StreamGeometry();
StreamGeometryContext sgc = g.Open();
Pen seriePen = new Pen(serieVm.Stroke, 1.0);
bool firstPoint = true;
foreach (CurveValuePointVM pointVm in serieVm.Points.Cast<CurveValuePointVM>()) {
if (pointVm.XValue < xMin || pointVm.XValue > xMax) continue;
double x = basePoint.X + (pointVm.XValue - xMin) * xSizePerValue;
double y = basePoint.Y - (pointVm.Value - yMin) * ySizePerValue;
Point coord = new Point(x, y);
if (firstPoint) {
firstPoint = false;
sgc.BeginFigure(coord, false, false);
} else {
sgc.LineTo(coord, true, false);
}
}
sgc.Close();
dc.DrawGeometry(null, seriePen, g);
}
dc.Close();
The old code would take ~ 140 ms to plot two curves of 3000 points. The new one takes about 5 ms. Using StreamGeometry seems to be much more efficient than DrawingContext.Drawline.
Edit: I'm using the dotnet framework version 3.5