What would be the best algorithm in terms of speed for locating an object in a field?
The field consists of 18 by 18 squares with side length 30.48 cm. The robot is placed in the square (0,0) and its job is to reach the light source while avoiding obstacles along the way. To locate the light source, the robot does a 360 degree turn to find the angle with the highest light reading and then travels towards the source. It can reliably detect a light source from 100 cm.
The way I'm implementing this presently is I'm storing the information about each tile in a 2x2 array. The possible values of the tiles are unexplored (default), blocked (there's an obstacle), empty (there's nothing in there). I'm thinking of using the DFS algorithm where the children are at position (i+3,j) or (i,j+3). However, considering the fact that I will be doing a rotation to locate the angle with the highest light reading at each child, I think there may be an algorithm which may be able to locate the light source faster than DFS. Also, I will only be travelling in the x and y directions since the robot will be using the grid lines on the floor to make corrections to it's x and y positions.
I would appreciate it if a fast and reliable algorithm could be suggested to accomplish this task.