I found a related question, but it wasn't particularly helpful as it didn't provide a full example.
The problem: how to use AsynchronousSocketChannel for reading data of unknown length using a buffer of a fixed size
First attempt (reads once):
final int bufferSize = 1024;
final SocketAddress address = /*ip:port*/;
final ThreadFactory threadFactory = Executors.defaultThreadFactory();
final ExecutorService executor = Executors.newCachedThreadPool(threadFactory);
final AsynchronousChannelGroup asyncChannelGroup = AsynchronousChannelGroup.withCachedThreadPool(executor, 5);
final AsynchronousSocketChannel client = AsynchronousSocketChannel.open(asyncChannelGroup);
client.connect(address).get(5, TimeUnit.SECONDS);//block until the connection is established
//write the request
Integer bytesWritten = client.write(StandardCharsets.US_ASCII.encode("a custom request in a binary format")).get();
//read the response
final ByteBuffer readTo = ByteBuffer.allocate(bufferSize);
final StringBuilder responseBuilder = new StringBuilder();
client.read(readTo, readTo, new CompletionHandler<Integer, ByteBuffer>() {
public void completed(Integer bytesRead, ByteBuffer buffer) {
buffer.flip();
responseBuilder.append(StandardCharsets.US_ASCII.decode(buffer).toString());
try {
client.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void failed(Throwable exc, ByteBuffer attachment) {
try {
client.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
);
asyncChannelGroup.awaitTermination(5, TimeUnit.SECONDS);
asyncChannelGroup.shutdown();
System.out.println(responseBuilder.toString());
What changes would I need to make to cleanly implement continuously reading into the buffer while bytesRead != -1
(i.e. end of stream is reached)?