I've created a simple test with a touchDown()
event on an image actor. The event works on the stage but not on the actor.
Here is the code:
I set the InputProcessor
in the constructor of the parent class (AbstractScreen
).
Gdx.input.setInputProcessor(this.stage);
In the sub class:
private TextureAtlas atlas;
private Image boardImg;
public void show(){
super.show();
atlas = new TextureAtlas(Gdx.files.internal("data/packs/mainMenu.atlas"));
AtlasRegion board = atlas.findRegion("board");
boardImg = new Image(board);
boardImg.addListener(new InputListener(){
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button){
Gdx.app.log("aaaa", "down");
return true;
}
});
stage.addActor(boardImg);
stage.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.log("aaaa", "stage down");
return true;
}
});
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
boardImg.setPosition(stage.getWidth()/2 - boardImg.getWidth()/2, stage.getHeight()/4);
}
I'm testing both on the desktop and on the android (same results). I get the "stage down" event but not the event of the actor. I've tried also without having the stage event.