My question is more or less identical to the one at Need a design pattern to remove enums and switch statement in object creation However I don't see that the abstract factory pattern suits well here.
I'm currently planning the refactoring/reimplementation of some existing DAL/ORM mixture library. Somewhere in the existing code there is code that looks like this:
class Base
{
static Base * create(struct Databasevalues dbValues)
{
switch(dbValues.ObjectType)
{
case typeA:
return new DerivedA(dbValues);
break;
case typeB:
return new DerivedB(dbValues);
break;
}
}
}
class DerivedA : public Base
{
// ...
}
class DerivedB : public Base
{
// ...
}
So the library responsible for database communication populates a struct with all information about the database entity and then the above create() method is called to actually create the corresponding object in the ORM. But I don't like the idea of a base class knowing of all its derived classes and I don't like the switch statement either. I also would like to avoid creating another class just for the purpose of creating those Objects. What do you think about the current approach? How would you implement this functionality?