Is it possible to perform realtime priority processing and queueing in Flash at exceptionally low latency levels? We have some rather large data streams (they are raw audio and probably should be compressed with an efficient compression algorithm that will add extremely little overhead) that need to receive realtime priority on the client host and then transferred with as low of a low latency stream as possible to the receiving end. Is this possible with Flash to perform realtime extremely low latency connection?
It seems as though I may have to shift gears to Java or even C / C# given these requirements... But I'm hopeful to discover something that I have as of yet not seen.