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What are POD types in C++?
I'm writing an interpreter in C++ and I want to make sure that certain C++ data types have a predictable layout for when they are accessed via interpreted code, particularly when using reflection. So for example, I want to make sure that the first data field is always at offset zero from the address of the object. Now, this is trivial for purely POD types. I'm wondering, however, if this can also work with objects that have inheritance or have constructors, as long as I avoid obvious things like virtual functions or multiple inheritance. Is it reasonable to assume that the compiler will layout these types the same way a C compiler would, or would the "unspecified behavior" in the C++ standard be something I would need to worry about?