Well, in Blender, how can I create a new material, assign it to the current object, create an image texture and assign it and then open an image for it (and also open the image in the UV/Image Editor)?
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I would suggest reading the Blender API Python Cookbook on the Blender wiki. It has sections for each of the features that you want with code examples.

neomonkeus
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See if you can help here: http://stackoverflow.com/questions/13293835/blender-segmentation-fault-core-dumped – Antoni4040 Nov 08 '12 at 17:00