I'm starting and experimenting with GLSL and WebGL. Using Three.js r52.
I have a simple plane geom mesh with a Shader material.
I'm already passing a texture as uniform property, and I was able to manipulate it in different ways.
But, when I try to experiment the shaders from Shader Toy, more specifically this one http://www.iquilezles.org/apps/shadertoy/?p=Kaleidoscope , doesn't work the same way.
I think has something to do with positions.
Anyone have a clue about what could be the problem?