I'm animating a sprite on a pixel grid. I have a few options, with pros and cons for each. I have a fair amount of javascript experience (six years), but none with this kind of thing. The problem is I don't know how expensive each option will be.
The sprite needs to render quite fast, and be inexpensive enough to have at least five running at the same time while running collision detection.
Ideally, I would like to use a grid of elements inside of a wrapper, rendering colour and alpha channels to each element from a multidimensional array. The major pro here is that I can run pixel-by-pixel collision detection and click past the transparent parts of the sprite. With any image-based sprite, the onClick event will fire even if I click on a transparent pixel (I'll have to do a lot of work to pass clicks through transparent pixels, and it might be quite expensive).
The next option is to use css sprites. css-tricks.com/css-sprites/ This would be easy peasy, but as mentioned previously, onClicks won't pass through the transparent pixels. I can probably force it, but again, it may be expensive, and take a lot of time to impliment.
Another option is animated gifs, but they are huge, limited in the colour department, and hard to control animation-wise. I'd rather not go there.
And then there's the html5 canvas element, which I don't know very much about and would like to stay away from if at all possible. I don't know how any of my code would even work in relation to the canvas element and I doubt it would do what I want in the long-run.
So which is the best for performance? Would the first (and most preferable) be a viable option? Or have I missed something out?