I have base classes like this:
public class Scene
{
public IList<SceneModel> Models {get; set;}
}
public class SceneModel { }
and derived classes like this:
public class WorldScene : Scene
{
public override IList<WorldModel> Models {get; set;}
}
public class WorldModel : SceneModel { }
So my question is, how do I manage this. As it stands the compiler isn't happy with this (and to be honest it looks a bit weird to me anyway). So is what I'm trying to do impossible? And if so, why? Or is it possible and I'm just going about it the wrong way?