I want to control the drawing of my UIBezierPath using a UISlider.
The aim is to be able to scrub the timeline (UISlider) and cause the line (UIBezierPath) to draw based on the current position of the slider.
So that when I scrub forward the path renders forward & when I scrub back the path renders backwards.
I have the code to render the path drawing in both directions based on this sample code which I added reverse path to (https://github.com/ole/Animated-Paths)
The main thing I am struggling to understand is how can I have the path render when I move the slider since I cant really use animations as they would not update with the sliders movement..
Cheers Damien