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I have 5 images all the same pixel height and pixel width (2481 * 3508 for that matter). But, one is gif, one jpeg, one png and one bmp. Now I render them into a BitmapSource with (1) two thirds of the original pixel height for DecodePixelHeight and (2) original pixel height for DecodePixelHeight.

First scenario:

bitmapImage.BeginInit();
bitmapImage.CreateOptions = BitmapCreateOptions.IgnoreColorProfile;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.DecodePixelHeight = 2/3 * originalHeight;
bitmapImage.StreamSource = streamWithTheFile;
bitmapImage.EndInit();
bitmapImage.Freeze();

BMP and Jpeg are equally slow. Png and Gif need less than half the time. Why?

Second scenario:

bitmapImage.BeginInit();
bitmapImage.CreateOptions = BitmapCreateOptions.IgnoreColorProfile;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.StreamSource = streamWithTheFile;
bitmapImage.EndInit();
bitmapImage.Freeze();

Png half of the time needed before. Jpeg and BMP one 5th of the time needed before. Gif the same time as before.

According to documentation I would have assumed that Png and Jpeg performance would somehow be more independent of actual decode size than the other formats. What could be the reason, that it is not?

user1182735
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  • Good question - does anyone have any clue why BitmapImage behaves like that? – alexander.biskop Nov 07 '12 at 15:58
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    Could RenderOptions.BitmapScalingMode property (applied to whatever control actually shows the image, usualy it's the XAML element) help with the speed? I think by default it is set to HighQuality in .NET 3.5 and LowQuality for .NET 4, but both incur a penalty of sorts in rendering speed... – Marko Aug 21 '13 at 10:33
  • I was working on an application that played in series a large number (thousands) of images - either jpg or bmp, and I was trying to optimize the speed for a faster playback speed. On the one hand, the bitmaps are bigger and take longer to load up from disk or mem cache, but they require no decoding. With the jpgs, the opposite was true - decoding is slow but loading from disk is fast. In the end I ended up choosing the original format of the images (jpg) because that require less initial workup. The point being, caching and disk loading can interfere with timing. – Dean Sep 18 '14 at 02:34

1 Answers1

0

I have implemented a behavior which is optimal, performance wise.. I use it for streaming live feed from Home security cameras, works like a charm with fairly large images..

Try this out and let me know what you think. Usage is pretty straightforward, Assign the dependency properties, attach the behavior to an image and be done with it. cheers.

Note: Pixels may be IList, but you can assign an array as well since the C# array implements IList.

Note 2: Do not assign the Image Source since this will override the behavior's assignment, just bind to the Pixels dependency property of the behavior.

public class VideoBehavior : Behavior<Image>
{

    public static readonly DependencyProperty PixelsProperty = DependencyProperty.Register(
        "Pixels", typeof (IList<byte>), typeof (VideoBehavior), new PropertyMetadata(default(IList<byte>),OnPixelsChanged));

    private static void OnPixelsChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var b = (VideoBehavior) d;
        var pixels = (IList<byte>) e.NewValue;


        b.RenderPixels(pixels);
    }


    public IList<byte> Pixels
    {
        get { return (IList<byte>) GetValue(PixelsProperty); }
        set { SetValue(PixelsProperty, value); }
    }

    public static readonly DependencyProperty PixelFormatProperty = DependencyProperty.Register(
        "PixelFormat", typeof (PixelFormat), typeof (VideoBehavior), new PropertyMetadata(PixelFormats.Default,OnPixelFormatChanged));


    private static void OnPixelFormatChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var b = (VideoBehavior) d;
        var pixelFormat = (PixelFormat) e.NewValue;

        if(pixelFormat==PixelFormats.Default)
            return;

        b._pixelFormat = pixelFormat;

        b.InitializeBufferIfAttached();
    }

    public PixelFormat PixelFormat
    {
        get { return (PixelFormat) GetValue(PixelFormatProperty); }
        set { SetValue(PixelFormatProperty, value); }
    }

    public static readonly DependencyProperty PixelWidthProperty = DependencyProperty.Register(
        "PixelWidth", typeof (int), typeof (VideoBehavior), new PropertyMetadata(default(int),OnPixelWidthChanged));

    private static void OnPixelWidthChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var b = (VideoBehavior)d;
        var value = (int)e.NewValue;

        if(value<=0)
            return;

        b._pixelWidth = value;

        b.InitializeBufferIfAttached();
    }

    public int PixelWidth
    {
        get { return (int) GetValue(PixelWidthProperty); }
        set { SetValue(PixelWidthProperty, value); }
    }


    public static readonly DependencyProperty PixelHeightProperty = DependencyProperty.Register(
        "PixelHeight", typeof (int), typeof (VideoBehavior), new PropertyMetadata(default(int),OnPixelHeightChanged));

    private static void OnPixelHeightChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var b = (VideoBehavior)d;
        var value = (int)e.NewValue;

        if (value <= 0)
            return;


        b._pixelHeight = value;

        b.InitializeBufferIfAttached();
    }

    public int PixelHeight
    {
        get { return (int) GetValue(PixelHeightProperty); }
        set { SetValue(PixelHeightProperty, value); }
    }

    public static readonly DependencyProperty DpiXProperty = DependencyProperty.Register(
        "DpiX", typeof (int), typeof (VideoBehavior), new PropertyMetadata(96,OnDpiXChanged));

    private static void OnDpiXChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var b = (VideoBehavior)d;
        var value = (int)e.NewValue;

        if (value <= 0)
            return;


        b._dpiX = value;

        b.InitializeBufferIfAttached();
    }

    public int DpiX
    {
        get { return (int) GetValue(DpiXProperty); }
        set { SetValue(DpiXProperty, value); }
    }

    public static readonly DependencyProperty DpiYProperty = DependencyProperty.Register(
        "DpiY", typeof (int), typeof (VideoBehavior), new PropertyMetadata(96,OnDpiYChanged));

    private static void OnDpiYChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var b = (VideoBehavior)d;
        var value = (int)e.NewValue;

        if (value <= 0)
            return;


        b._dpiY = value;

        b.InitializeBufferIfAttached();
    }

    public int DpiY
    {
        get { return (int) GetValue(DpiYProperty); }
        set { SetValue(DpiYProperty, value); }
    }

    [DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory")]
    public static extern void CopyMemory(IntPtr destination, IntPtr source, uint length);

    private IntPtr _backBuffer = IntPtr.Zero;
    private int _bytesPerPixel;
    private const int BitsPerByte = 8;
    private int _pixelWidth;
    private int _pixelHeight;
    private int _dpiX;
    private int _dpiY;
    private PixelFormat _pixelFormat;
    private Int32Rect _rect;

    private uint _byteArraySize;
    private WriteableBitmap _bitMap;

    private bool _attached;

    protected override void OnAttached()
    {
        _attached = true;
        InitializeBufferIfAttached();
    }

    private void InitializeBufferIfAttached()
    {
        if(_attached==false)
            return;

        ReevaluateBitsPerPixel();

        RecomputeByteArraySize();

        ReinitializeImageSource();
    }

    private void ReevaluateBitsPerPixel()
    {
        if(_pixelFormat==PixelFormats.Default)
            return;

        _bytesPerPixel = _pixelFormat.BitsPerPixel/BitsPerByte;
    }

    private void ReinitializeImageSource()
    {
        if(_pixelHeight<=0|| _pixelHeight<=0)
            return;

        _bitMap = new WriteableBitmap(_pixelWidth, _pixelHeight, _dpiX, _dpiY, _pixelFormat, null);
        _backBuffer = _bitMap.BackBuffer;
        _rect = new Int32Rect(0, 0, _pixelWidth, _pixelHeight);
        AssociatedObject.Source = _bitMap;
    }

    private async void RenderPixels(IList<byte> pixels)
    {
        if (_backBuffer == IntPtr.Zero)
            return;

        if (pixels == null)
        {
            return;
        }

        await Task.Factory.StartNew(() =>
        {
            var h = new GCHandle();
            var allocated = false;

            try
            {
                h = GCHandle.Alloc(pixels, GCHandleType.Pinned);
                allocated = true;
                var ptr = h.AddrOfPinnedObject();
                CopyMemory(_backBuffer, ptr, _byteArraySize);
            }
            finally
            {
                if (allocated)
                    h.Free();
            }
        });

        _bitMap.Lock();

        _bitMap.AddDirtyRect(_rect);
        _bitMap.Unlock();
    }

    private void RecomputeByteArraySize()
    {
        _byteArraySize = (uint)(_pixelWidth * _pixelHeight * _bytesPerPixel);
    }
}
Eyal Perry
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