I would like to render XAML to texture/bitmap and draw the texture/bitmap inside Direct3D (for example, place it on a cube side).
To achieve that on Windows Phone I could use UIElementRender. It produces texture, which can be drawn anywhere in 3D world (XNA).
Is it possible to do the same thing in Windows Store App?
SwapChainBackgroundPanel is not very suitable because it only allows overlaying XAML over Direct3D surface, but not rendering XAML to texture.