I am using OpenGL ES 1.1 with the NDK and occasionally when I call glGenTextures
it does not change the value of name holder that I pass in (doesn't even set it to 0).
glGetError
returns 0, no error.- All GL code is in a JNI method called from
onDrawFrame
of the surface renderer so the context shouldn't be a problem. (edit: this was a wrong assumption and was the cause of the problem) - The code works in some cases and not others. If I repeat the call each frame it works after about 5 tries. (I am generating glyphs on request).
- The first lot of textures get created up to at least #32 but after that it is hit and miss.
Does anyone know of a reason why glGenTextures
would appear to do nothing?