I've got some compound shapes built from four rectangular shapes resembling a squared frame, the idea is to use them as rough aproximations of rings
The rings are tossed around pegs, and several rings can be tossed simultaneously, tough ring collide with each other some times, they must not get stuck as chains
They get stuck due to tunneling, as is shown on the following images
Is there a way to avoid this "chaining" effect due to tunneling?
a) compound body, b) individual shapes, and c) top view