I have an NSOpenGLView setup and working great, but I need to draw a rectangle that always completely fills the view and is not clipped (does that make sense?). I have a view that is always going to be 1100x850 pixels in size. Basically, what I am trying to do is find a way to ensure that a y value of 0.4 is always going to draw the object at the very top of the view, -0.4 at the bottom, ect. I do also need it to have some sense of perspective though, so I cannot do glOrtho
Is there a way to do this?
If I did not explain it well, here is what I mean:
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That center line always has an x value of 0.0.
The left line has an x value of -0.55, the right has a value of 0.55
The top line has a y value of 0.4, the bottom has a value of -0.4
So, I need a rectangle with the following vertices to completely fill, but not leave, the screen:
{
-0.55, 0.40, 0.00,
0.55, 0.40, 0.00,
0.55, -0.40, 0.00,
-0.55, -0.40, 0.00,
}