I implement QThread like this, but get program crashed when it runs.
I've searched and seen posts saying it is not the correct way to use QThread.
But I cannot find any reason for the crashes of my program, what I do is only
triggering 'on_Create_triggered()' and I guarantee the mutex is locked and unlocked properly.
I have tested the program for two days(testing only by 'std::cerr << ...;' prints results), but still cannot find reason. What I guess is that the thread may wait for the lock too long and cause program to crash.
(not sounds reasonable...) :)
My codes:
Background.h
class Background : public QThread
{
Q_OBJECT
public:
Background(int& val,DEVMAP& map, QQueue<LogInfoItem*>& queue, QList<DEV*>& devlist, QList<IconLabel*>& icllist,QMutex& m)
:val_i(val),DevMap(map), LogInfoQueue(queue), DevInfoList(devlist), IconLabelList(icllist),mutex(m)
{}
~Background();
protected:
void run(void);
private:
DEVMAP& DevMap;
QQueue<LogInfoItem*>&LogInfoQueue;
QList<DEV*>& DevInfoList;
QList<IconLabel*>& IconLabelList;
int& val_i;
QMutex& mutex;
void rcv();
};
Background.cpp
#include "background.h"
Background::~Background()
{
LogFile->close();
}
void Background::run(void)
{
initFile();
while(1)
{
msleep(5);
rcv();
}
}
void Background::rcv()
{
mutex.lock();
...
...//access DevMap, LogInfoQueue, DevInfoList, IconLabelList and val_i;
...
mutex.unlock();
}
MainWindow:(MainWindow has Background* back as property)
void MainWindow::initThread()
{
back = new Background(val_i, dev_map, logDisplayQueue, devInfoList, iconLabelList, mutex);
back->start();
}
void MainWindow::on_Create_triggered()
{
mutex.lock();
...
...//access DevMap, LogInfoQueue, DevInfoList, IconLabelList and val_i;
...
mutex.unlock();
}