Does anyone know of a way to adjust an AVPlayer track's volume when it is playing over Airplay? I have tried AVAudioMix and MPVolumeView but neither of them work. I have tried on iOS 5 and iOS 6 and am using the latest xcode 4.5.1. A simple example of this not working is Apple's AVPlayerTestApp which does a simple fade out using setVolumeRampFromStartVolume. This works fine on the device but doesn't if connected through Airplay.
In ViewDidLoad I load a track and start it playing (this is all taken from AVPlayerTestApp)
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setActive:TRUE error:nil];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
self.mediaItems = [[[MPMediaQuery songsQuery] items] mutableCopy];
NSURL *anUrl = [[mediaItems objectAtIndex: 0] valueForProperty:MPMediaItemPropertyAssetURL];
AVAsset *asset = [AVURLAsset URLAssetWithURL:anUrl options:nil];
AVPlayerItem *myPlayerItem = [AVPlayerItem playerItemWithAsset:asset];
self.myPlayer1 = [[[AVPlayer alloc] initWithPlayerItem:myPlayerItem] retain];
[myPlayer1 play];
then I have a button which opens an alertview allowing user to set volume and switch on airplay
MPVolumeView *volumeView = [[[MPVolumeView alloc] initWithFrame: CGRectMake(10, 37, 260, 20)] autorelease];
UIAlertView *volumeAlert = [[UIAlertView alloc] initWithTitle:@"Volume" message:@"" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil];
[volumeView sizeToFit];
[volumeAlert addSubview:volumeView];
[volumeAlert show];
[volumeAlert release];
then another button which fades out the currently playing track
AVAsset *asset = [myPlayer1.currentItem asset];
NSArray *keys = [NSArray arrayWithObject:@"tracks"];
[asset loadValuesAsynchronouslyForKeys:keys completionHandler:^(void) {
NSError *error = nil;
AVKeyValueStatus trackStatus = [asset statusOfValueForKey:@"tracks" error:&error];
CMTime currentTime;
switch (trackStatus) {
case AVKeyValueStatusLoaded:
if(myPlayer1)
{
NSArray *tracks = [asset tracksWithMediaType:AVMediaTypeAudio];
NSMutableArray * allAudioParams = [NSMutableArray array];
for (AVAssetTrack *t in tracks) {
AVMutableAudioMixInputParameters *params =[AVMutableAudioMixInputParameters audioMixInputParameters];
float fadeOutSeconds = 5;
currentTime = [myPlayer1 currentTime];
[params setVolumeRampFromStartVolume: 1.0 toEndVolume: 0.0 timeRange: CMTimeRangeMake(currentTime, CMTimeMakeWithSeconds(fadeOutSeconds, 1))];
[params setTrackID:[t trackID]];
[allAudioParams addObject:params];
}
AVMutableAudioMix * zeromix = [AVMutableAudioMix audioMix];
[zeromix setInputParameters:allAudioParams];
[myPlayer1.currentItem setAudioMix:zeromix];
}
break;
case AVKeyValueStatusFailed:
// error occured loading AVAsset
NSLog(@"error occured loading AVAsset");
break;
case AVKeyValueStatusCancelled:
// loading of the AVAsset was cancelled
NSLog(@"loading of the AVAsset was cancelled");
break;
default:
break;
}
}];
This works as expected on the device and fades the volume when the button is tapped. However, if Airplay is turned on the volume change doesn't get through. Using MPMoviePlayController I can do fades myself which work over Airplay but AVPlayer has less latency over Airplay so I would rather use that.
Any help much appreciated.