Hi I am trying to run some sample openGl code on an emulator. I am new to Android development. It crashes on the emulator but not my device, a Samsung Galaxy Note phone N7000.
The AVD settings I tried were:
Target: Android 4.1 - API Level 16
CPU/ABI: ARM (armeabi-v7a)
SD Card: 32 MiB
Skin: Built-in : WGA800
Here are the errors on the console:
10-15 13:23:34.287: E/Trace(621): error opening trace file: No such file or directory (2)
10-15 13:23:34.848: D/libEGL(621): Emulator without GPU support detected. Fallback to software renderer.
10-15 13:23:34.878: D/libEGL(621): loaded /system/lib/egl/libGLES_android.so
10-15 13:23:34.947: D/gralloc_goldfish(621): Emulator without GPU emulation detected.
10-15 13:23:34.977: W/dalvikvm(621): threadid=11: thread exiting with uncaught exception (group=0x40a13300)
10-15 13:23:34.977: E/AndroidRuntime(621): FATAL EXCEPTION: GLThread 72
10-15 13:23:34.977: E/AndroidRuntime(621): java.lang.IllegalArgumentException: No configs match configSpec
10-15 13:23:34.977: E/AndroidRuntime(621): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863)
10-15 13:23:34.977: E/AndroidRuntime(621): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
10-15 13:23:34.977: E/AndroidRuntime(621): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
10-15 13:23:34.977: E/AndroidRuntime(621): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
10-15 13:23:35.377: I/Choreographer(621): Skipped 67 frames! The application may be doing too much work on its main thread.
10-15 13:23:36.658: I/Choreographer(621): Skipped 72 frames! The application may be doing too much work on its main thread.
Thanks Bob