In a game, a hero has 100% probability to go from level 0 to level 1.
When at level 1, he has 1/3 probability to go to level 2, 1/3 probability to level 0, 1/3 probability to stay at level 1.
When at level 2, he has 1/9 probability to win, 4/9 probability to go to level 1, 4/9 probability to stay at level 2.
If each step (upgrade/downgrade/stay at the same level) costs one stone, how many stones will the hero pay to win averagely?