I am working with cocos2d, in particular the cocos Dhension audio engine. It turns out that it is quite noisy (throwing exceptions), and i would like to exclude it when turning on 'exceptions throws'. Is there a way to exclude a specific class ?
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Did you ask this also on AppCode forum/support? – giampaolo Dec 20 '12 at 20:49
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not yet ... errr ... ive been quite noisy on there lately, trying to lie low fow a while ! but i will. I'll let you know. Btw, giant leap with the latest EAP build , solves quite a few issues for me. – YvesLeBorg Dec 20 '12 at 21:06
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I'm very interested in the correction of slow index on change target/device as I told you as 'giampaolo' on the AppCode forum: http://devnet.jetbrains.net/thread/440501;jsessionid=6257F6CC99F3C4E0C693521C724B3179?tstart=0 – giampaolo Dec 20 '12 at 21:10
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right now its looking very good for me ... change target in 2 seconds ... but my app aint your app ! who knows :). The editor is screaming fast compared to 1.6.n and first EAP that came out. – YvesLeBorg Dec 20 '12 at 21:24
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do you think that my answer is the right one? Did u investigated more on this? – giampaolo Jan 21 '13 at 23:34
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I think that you can't. AppCode cannot do more that lldb (or gdb) does. I checked lldb documentation and I didn't found what you are looking for. So, neither AppCode can.

giampaolo
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have not found how to exclude the noisy class, but at least (EAP 2.0), i can disable exception processing until a specific breakpoint is hit. – YvesLeBorg Jan 22 '13 at 15:31