You are trying to change a behavior of the button. Better to use code for that.
The easiest way is to attach a preview event to the window like that:
<Window
...
PreviewKeyDown="HandlePreviewKeyDown">
Then in code handle it like that:
private void HandlePreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.IsRepeat)
{
e.Handled = true;
}
}
Sadly this would disable any repeat behavior, even in a textbox hosted by the form. This is an interesting question. If I find a more elegant way of doing this, I will add to the answer.
EDIT:
OK there are two ways to define Key Binding.
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.InputBindings>
<KeyBinding x:Name="altD" Gesture="Alt+D" Command="{Binding ClickCommand}"/>
</Window.InputBindings>
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Button Content="_Click" Command="{Binding ClickCommand}" />
<TextBox Grid.Row="1"/>
</Grid>
</Window>
The above button will generate a click because you implicitely requested the Alt-C gesture via the underscore: _Click
content. Then the window has an explicit keybinding to Alt+D.
This code behind should now work for both cases and should not interfere with regular repeat:
protected override void OnPreviewKeyDown(KeyEventArgs e)
{
base.OnPreviewKeyDown(e);
if (e.IsRepeat)
{
if (((KeyGesture)altD.Gesture).Matches(this, e))
{
e.Handled = true;
}
else if (e.Key == Key.System)
{
string sysKey = e.SystemKey.ToString();
//We only care about a single character here: _{character}
if (sysKey.Length == 1 && AccessKeyManager.IsKeyRegistered(null, sysKey))
{
e.Handled = true;
}
}
}
}